Tuesday, December 14, 2010

Friday, December 03, 2010

Monday, November 15, 2010

more fun with sculptris


Some heads done with sculptris ( check previous posts for link). I´m quite enjoying it, although the meshes get quite heavy and i cant really do much with them later.

I was checking out reference on the first one. Gotta learn anatomy once and for all!


bust wip



another head with some doodling on top




trying to understand mia_fast skin shader. Can´t recommend Alex Alvarez´s free tutorials over at Gnomon enough.


Monday, November 08, 2010

Thoughts

I occasionally used grids and hard edges but just now I´m starting to see how important these two things are. I did a one point perspective grid to use as a shape in photoshop. Download it, save it somewhere and load it up.



Since its a shape, it can be transformed many times without having to worry about quality loss. I find it really helpful although it´s a tricky thing to avoid getting carried away and letting perspective get in the way of creativity or design.


I´ve been thinking a lot about process and purpose lately. I´m finding it quite useful to try to visualize in my head what I want to paint. Making color/palette decisions even before I lay a stroke. And I´m finally understanding, I think, there are several aspects of an image ( composition, mood, color palette, design, story) that I need to pay attention to in the very beginning.

A great idea can be badly rendered and still be great, making a point. And perfectly rendered painting, might be purposeless. I don´t want to find myself again adding detail or fiddling with lighting on a painting when no matter how well I render it, the end result will be bland due to bad design or the lack of a storytelling point.

Soooo, anyway! Here´s a perfect example of what I´m saying. Nice perspective grid, but what now, composition is all wrong. It´s like the hint of a set in a badly composed photograph waiting for actors to show up and do something worth watching.





And here´s another one wip. It was a lot of fun. I really used the pen tool a lot on this one. I´m enjoying to control and "finetuneability". But again, I gotta think more. about scale, composition, design and the list goes on!



So stay tuned for some more paintings were I really really think about what I´m doing. I´m thinking a series of some sort would be a nice and effective way to "tackle" these problems. And I wont avoid characters this time.

Next time, more pics , less words!


Friday, November 05, 2010

sci-fi sketch

miniupdate:





don´t really know where this is going. Will spend more time on it. Think a bit more about shapes/function/design, add people etc. Thanks Peter for the tips:)

Thursday, November 04, 2010

Sculptris




PS on model from Sculptris. Give it a go, it´s free!


Tuesday, November 02, 2010

night speedie

I´m really looking forward to posting some recent freelance work. Until then, speedie.



Wednesday, October 13, 2010

Wednesday, October 06, 2010

Harbor matte wip


One of the many reasons of why I haven´t been posting for a long while was that I really though I wasn´t doing anything "good enough". I´m taking it less seriously now, so here are some process pics o a painting I started but never finished. I was learning a little bit of 3d too.


This is a very quick sketch I did first to get a sense of what I was going to do. I knew I wanted to create some sort of harbor scene with silhouetting (sp?) cranes, some sort of shiny architecture and a some far away hills. I cringe when I look at it now, but hey, that´s that.




I started modelling some elements and playing around with the camera to find a nice compostion.




I did some 3dtests to see how much detail I could create using displacement either from custom maps or even googleearth images. I wasn´t really going for the most efficient workflow but rather trying to learn new things. I knew some elements where going to be up close so I put more work on them. I also though having a semi decent 3d base would give me the chance to render ou different lighting conditions and POVs so that I could create several mattepaintings.




And these are some wip images. I´ll finish/redo this at some point to add into my portfolio.







Tuesday, October 05, 2010

Snow



Some quick tests using Geocontrol & Vue with some PS comp. They´re quite fun to use and I think with some work you could some impressive results. I´m still learning both & trying to figure out the best workflow.

Thursday, September 30, 2010

hello?

It´s been quite a while since my last post (can´t believe it´s been over a YEAR). I´m now living in Londinium. I moved here to work on Cartoon Network´s "The Amazing World of Gumball" at Dandelion Studios. I learned a lot from workmates there. The crew was unbelieveably just REALLY good.

And now I´m FREElancing!



One of the last things I did was a background for Passion Pictures last installment of Coca Cola Zero´s Happy Kingdom. I had a very clear direction from the supertalented Lukasz Pazera. I was provided with an approved colorkey, so the process was quite straightforward. I also used the 3d elements they had used. So there was some texture painting, lighting and final painting in PS.

Since the ad is finally out, here´s my part.

Bagckground and some details



thanks to all of those who´ve commented in my absence. You finally got me to move my ass!